
While this might not be immediately intuitive, creating a land creature by equipping an aura to a land adds a modified creature to your board. The two land auras, Crackling Emergence and Harmonious Emergence, deserve special mention for their convenient interaction with modified. Twisted Embrace is an awesome way to get modified from your removal slot if you’re playing black. On the other hand, Careful Cultivation and Favor of Jukai give you the same functionality but also double as a mana dork/combat trick which makes them safer inclusions. Any aura you play should be powerful enough to justify this, or at least mitigate the risk in some way.Īkki War Paint and Gift of Wrath are classic noob trap auras with risk levels that don’t match their usual reward, so I generally wouldn’t recommend either. AurasĪuras are risky as always since they expose you to a 2-for-1 if the creature wearing it is answered. Ninja’s Kunai, Eater of Virtue and Ancestral Katana are playable ways to get modified from equipment outside of reconfigure.

Every single creature with reconfigure is at least a filler-level playable, though cheap 1- to 2-mana reconfigure work better than expensive 4-mana ones. Reconfigure being in the set increases the number of playable equipment available.

While I’ll cover this more below in my section on the Gruul Modified archetype, here’s a brief crash course: Equipment There are several ways to pull this off in Neon Dynasty that vary when it comes to their convenience and practicality. The main reason to care about modification are the 17 cards that care about it since many of them, like Unforgiving One and Walking Skyscraper, are dramatically more effective if you can set up two or three modified creatures for them. This is the core draft mechanic for Gruul ( ) decks as showcased in its signpost uncommon, Invigorating Hot Spring. Modified is present on 17 cards, mostly in red in green and not at all in white. Any creature that meets this description counts as a modified creature for any spells or abilities that care about it. It references a creature that’s “enchanted, equipped, or has a counter on it” (that counter does not have to be a +1/+1 counter, which is relevant with cards like Biting-Palm Ninja). The only exception is very creature-light decks that lack good creature interaction to connect with it. Two cards a turn is a game-winning setup, and the Octopus gives you two realistic paths to get there if it sticks around. Great when combined with small flyers or evasive creatures but weak when you’re behind.Ĭombined conclusion: Being a Rogue’s Gloves/ Stealer of Secrets hybrid without having to overpay for either makes Acquisition Octopus a great uncommon for almost any deck. It’s defensively weak.īase equipment rate: It’s Rogue’s Glove, but it costs instead of. It’s a generally solid Limited playable that wants to be paired with removal, bounce, and freeze spells or ways to give evasion. Evaluating a card with reconfigure (let’s use Acquisition Octopus as an example) should look something like this:īase creature rate: The Octopus is identical to Stealer of Secrets with the added upside/downside of an artifact subtype. This mechanic adds a lot of flexibility and scalability to what would otherwise be underwhelming vanilla creatures.

Each color has at least one creature with reconfigure but it primarily appears in blue, black, and red.Ĭreatures with reconfigure are unique in that they function as both creatures and equipment, but they always enter the battlefield as creatures. Reconfigure is a new mechanic introduced in the set that shows up on 14 artifact creatures. Rabbit Battery | Illustration by Justyna Gil
